using UnityEngine;
using System.Collections;

public static class StringConstants
{
    // Tags
    public const string TAG_PLAYER = "Player";
    public const string TAG_ENEMY = "Enemy";
    public const string TAG_OBSTACULO = "Obstaculo";

    // Resources
    public const string TEXTURE_ACTION_MOVE = "Acc_M";          // para usar Resources-Load(), la cadena no lleva extension
     
    // Triggers
    public const string TRIGGER_ABAJO = "TriggerAbajo";
    public const string TRIGGER_ARRIBA = "TriggerArriba";
}
